About this game
Battlecross lets a hero combine abilities learned from different teachers rather than follow a single class throughout the adventure. Equipment, attributes, active skills, and passive skills shape how you face groups of enemies and their leaders. Towns provide shops, healing services, and trainers, but story decisions can change who remains available and how the world develops. Some choices are irreversible, giving the campaign's conversations consequences alongside its combat and character building.
How to play
Approach an enemy to attack automatically, then use skills and health potions as needed. Clear every enemy group and the area's leader to complete a zone; experience and loot remain even after defeat. Each level grants three attribute points. In towns, buy gear, expand your potion belt, and learn abilities for eight active and four passive slots from sixteen classes. Read major end-of-zone decisions carefully, since they can alter towns, shops, trainers, and the ending.